ALL LEVELS

Stylized 3D Asset Creation for Games
with Kevin Griffith

workshop-level-i I
10 Weeks 10 WEEKLY UNITS (starts: Oct. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Hard Surface Modeling for Films
with Jay Machado

workshop-level-i I
10 Weeks 10 WEEKLY UNITS (starts: Oct. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Introduction to FX using Houdini
with Saber Jlassi

​Learn step-by-step through the construction of a production ready scene in Houdini.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Becoming a Better Artist
with Rob Chang

Find out how Rob has helped hundreds of artists improve the world over.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Absolute Beginners
with Anne Pogoda

Learn the basics of drawing and painting the human figure, creatures and animals.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Stylized Characters (Zbrush & Maya)
with Danny Williams

workshop-level-i I
10 Weeks 10 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Texturing and Shading for Games
with Kurt Kupser

workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Biomedical Imaging in 3D
with Giorgio Luciano

Learn to create realistic 3D images of biological particles.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Advanced Matte Painting
with Heather Abels

Take the Matte Painting skills you have, and apply them to real world scenarios.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Character Facial Rigging for Production
with Wade Ryer

Learn how to make character faces come alive!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Body Mechanics
with Kyle Kenworthy

Learn how to approach and animate an advanced body mechanic shot.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Cloth Simulation
with Steve Sandles

Steve Sandles, Framestore London, covers many aspects of cloth in CG
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Intro to Digital Matte Painting
with Igor Staritsin

This workshop is useful for beginners in digital mattepainting as much as for the ones who already have proficiency in it.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging Techniques: Cartoon to Realistic
with Nico Sanghrajka

Learn advanced rigging techniques that can be applied in cartoony and creature rigs.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Photogrammetry for Games
with Jonathan Rush

Learn how to create fully textured high poly models from photograph data with Photogrammetry!
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Mastering Destruction in Houdini
with Keith Kamholz

Learn in-depth technical working knowledge of Houdini fractures & rigid body simulations.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Concept Art: From 2D to 3D
with Luca Nemolato

Learn techniques to bring your concepts to a new level of realism!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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VEX In Houdini
with Anastasia Opara

Learn to speak VEX with LookFX's Shaun Lipowski
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging for Games
with Ehsan Kiani

Learn the basics of rigging for video games in Maya while also utilizing Unreal Engine's game template
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Motion Graphics
with Nik Hill

Learn the basics of motion graphics while utilizing skill sets used in the industry
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Scripting & Tool Dev. for Maya
with Nico Sanghrajka

Learn to script and write your own tools to extend Mayas capabilities and speed up your workflow!
workshop-level-i I
Weeks WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Hair & Fur Creation for Games
with Johan Lithvall

workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Oct. 13) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Intro to Rigging
with Fabio Siino

This course is an introduction to rigging. We'll explore how digital characters are brought to life using simple controls.
workshop-level-f F
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Fluids FX Using Houdini
with Dave Stewart

Jump to the next level using Houdini to simulate fluids.
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Pyro FX Using Houdini
with

Learn the power of Houdini and it's native fluid solver - PyroFX
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Crowd Simulation
with

Crowd Animation is a versatile skill for any character animator.
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Mechanical Rigging
with Tim Coleman

An exploration of solving various Mechanical Rigging challenges in Maya and putting it all together in a final project.
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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FX for Games
with

workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Abstract Effects in Houdini
with

Explore abstract effects, through to motion design in Houdini
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Feb. 10) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Nuke Compositing for 3D Artists
with Nick Deboar

This is the perfect course for anyone who produces or works with 3D renders.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 24) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Lighting and Shading with Arnold for Maya
with Nick Deboar

This course will cover all the major elements of Arnold including render settings, lights and shaders.
workshop-level-f F
5 Weeks 5 WEEKLY UNITS (starts: Apr. 24) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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OUR INSTRUCTORS

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PERSONAL MENTORING

Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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ONLINE TRAINING

Learn online from anywhere in the world in a supportive, interactive class environment.

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LIVE WEBINARS

Live webinars suitable to different timezones are recorded for your future viewing.

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FORUM ENVIRONMENT

Work from your office or home, anywhere in the world, whenever you want.

  • “ I feel like I have been given a huge kick and put on the right track to become a better artist. I really appreciate all the hard work you put into your critiques and lectures. ”
  • “ Heather has been an amazing teacher. She's very supportive and her feedback is helpful, detailed, constructive and we got it on a daily basis. Our assignments were fun as well. ”
  • “ Chad is an amazing instructor! This is one great course, u can learn a lot of techniques an ideas for creating highly complex scenes. ”
  • “ For me this course was great…the most important for me was to learn how to be more methodical, the understanding of the industry workflow… I learnt more with this course than a year in a Masterclass ”
  • “ I was very impressed with the instructor's ability to explain and break down his work flow. I found his critiques insightful and available, and generally accessible to all the student. ”
  • “ Allan's workshops are definitely the most effective and fastest way for an fx artist to improve their skills. His dedication to his students and genuine desire to see them succeed makes all the difference. I've never felt more motivated and inspired to make it in this field... ”